DFO uses a system that limits the amount you can play a single character in a given day, it's called fatigue. every character starts the day with 156 Fatigue Points, every time you enter a dungeon it costs 1 FP, and entering a new room in the dungeon costs 1 FP too.
This makes people wonder if it's more efficient to use their FP clearing every room in a dungeon or rushing straight to the boss. Usually it's more efficient to rush to the boss, even though full clears provide a bigger bonus at the end. The big exceptions are quests and when you're almost out of FP. Some quests require you to go out of the way for a particular monster, and when you'll run out of FP even if you rush the boss it's more effective to full clear
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