Monday, December 21, 2009

The Mage Class

Mage - Master of Elements

I feel compelled to write about mages now, even though the slayer overview is already done >.>

Mages are the tiniest characters in DFO, they look like little girls. Mages control the powers of the elements, Fire, Ice, Light, and Dark. She can wield Rods, Staffs, Poles, Spears, and if she becomes a Witch at level 18, Broomsticks. Mages have a very hard time leveling up in the early game, unlike other characters they don't have a powerful basic strike combo, they have to rely on skills like Summon Panzer Hodir, Magic Missile, and Pumpkin bomb to survive. even though mages are weak early on their sub-classes are very powerful later on.

At level 18 mages can become:

Elementalist - These mages have mastered the 4 Elements, and usually specialize in 2 of them. Elementalists are primarily long-ranged casters and can do some very high damage with big, flashy spells at higher levels. Elementalists favor Rods for speed or Staffs for power.

Summoner - These mages do very little direct attacking, instead they summon spirits based on the 4 elements and monsters. at higher levels Summoners get bigger, badder summons and can field pretty large armies on their own. Summoners are viewed as a solo-friendly class, and sometimes aren't welcome in parties because of the clutter too many summons create. Staffs are favored since they make your spirits stronger.

Witch - Witches spells are all based on probability, they can fail, succeed, or greatly succeed. Fails are not all that bad usually and skill points can be invested to make skills succeed more. Witches also get to use broomsticks, and are able to fly and glide for a distance, they can also combo enemies in the air, which no other class can do. Obviously they favor Broomsticks. =P

Battle Mages - These mages are melee fighters, they get a different combo from other mage classes and an entirely different play mechanic, Chasers. It's hard to describe... as your combo count grows from melee attacking you will spawn little orbs called chasers, up to 7 will float behind you. Using a move called "Chaser Launch" you can launch a chaser at the last enemy you hit. Chasers come in the 4 Elemental flavors and each has a different effect on the enemy and applies a different buff to you on use. Oh, and did I mention they get more powerful the higher your combo is when they're created? They do. It's a hard curve to learn. BMs favor spears for power of Poles for speed (and combos).

That's it for mages, though it's a very difficult class to level up at low levels, at higher levels all its sub-classes are very powerful. Summoners are good for farming and soloing, they don't require that much attention =P.

Not sure why this post is in huge font, it's set to normal but won't post as such =/

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