Loot works a bit differently in DFO than it does in some similar online games. Namely in the way rare drops occur. There are 3 places loot can come from, aside from Quest loot, which is static.
1. It can drop off a monster in a dungeon.
2. It can drop off the Boss Monster in a dungeon. This is seperate due to his higher level loot table.
3. When you beat a dungeon, loot can drop from the treasure cards available.
Simple, Right? Like every other game, loot comes from playing it, duh.
Here's where it veers off course, in most similar games, every single monster has an individual loot table, a list of things it can possibly drop. In DFO, monsters loot tables are different based only on level.
Allow me to explain....
A monster that can drop a level 25 or 30 purple item (Purple item levels jump by 5), can also drop any white, blue, or green item of the same level. That's right, the entirety of items that are the same level are possible drops, making it incredibly difficult to farm for a particular item, even if you know it's level range. The same goes for boss and treasure card drops as well.
The chance that a treasure card will possess loot can be enhanced by partying in a full group of 4 and by running the dungeon on a higher level (Expert, Master, or King)
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