Fighter - Mrs. Bruce Lee
Fighters are described by DFO as "Super Melee" characters. This is highly accurate. Fighters have very strong, fast, close range regular attacks, and skills to back it up. Suplex is great, it does big damage and makes you invulnerable while using it. Tiger Strike extends your dash combo, making it fairly strong. nen shot can be used for a ranged attack, but is fairly weak at this point. Fighters can use Tonfa, Claws, Knuckles (gloves), Gauntlets, or if they become a Striker at level 18, Boxing Gloves.
At level 18 a Fighter can become:
Nen Master - The magical Fighter class. Nens produce exploding shadows around themselves, aswell as buffing party members with the light element. they can create damage absorbing bubbles to protect or shoot huge waves of nen energy to attack. They are both a strong utility class and strong magical attack class. Usually use Knuckles for magic power or Tonfa for balanced attacks.
Grappler - Grapplers focus on the art of grabbing enemies. Grabs always make characters invulnerable for the duration of the animation, so this may seem like an overpowered class, but many enemies later on will not receive the full damage from grabs. Many still will however, and grapplers are great and moving enemies about, they can suplex for splash damage, throw enemies into walls or eachother, and even grab monsters out of mid-air. Not sure which weapon is best, if moves their grabs are damage % based, Gauntlets. If not it's up to taste.
Brawler - Brawlers fight dirty, but are difficult to level up. They don't get their powerful signature moves until around level 35. They can throw bricks at enemies to stun them and poison their weapons to inflict damage. They can use Net to pull enemies into them, then knock them down and use Mount. Mount, I'm not sure of the actual name, causes the brawler to climb on top of a downed foe and punch the hell out of them, it does a great deal of damage to a single target. Brawlers get bonuses when using Claws.
Striker - Strikers attack quickly and powerfully, and are great at building combos. They get moves like low kick, which can be used to maintain a combo and are fast and strong. Strikers are the only class that can use Boxing Gloves. Strikers focus mainly on high combo damage to very limited areas.
That's all for Fighters, another class I haven't leveled up much. Nen masters are pretty amazing at high levels when played right, the bubble can prevent great amounts of damage.
Monday, December 21, 2009
I Hate Gunners
Gunner - The Jerk Who Kills You With One Move
Seriously, I have tried to play a gunner and I just can't get into it. The fact that they pretty much run the player versus player content in this game doesn't help my feelings towards them. Don't get me wrong because they're great in parties... they just sort of piss me off.
Gunners are over powered, right from the get go they can defeat any enemy simply using their regular attacks. they get amazing skills like Windmill kick, Gattling gun, BBQ, Flamethrower, Silver Bullet... really they are just strong. The only reason I really can't get into them is because their basic attack is ranged, using an Auto-Gun, Revolver, Hand Cannon, Musket, or Bowgun. Since I haven't played any gunner sub-class I don't know as much as I do about others, but i'll do what I can for you.
Ranger - Rangers are the closest gunners come to a melee class, they get some close up moves other gunners don't and get huge boosts to attack speed. I don't know if they are the only gunners that can use Revolvers, but they are the ones i see most frequently with them. Rangers seem to focus on strong, fast, basic attacks.
Launcher - Launchers don't use their basic attacks much, all their power is in the skills they get. upgraded Flamethrowers, Laser Guns, Missiles, and even a satellite cannon are in their arsenal, and they can do huge amounts of damage over large portions of the screen. A charged up laser rifle can hit clear across the entire room. These Gunners usually use Hand Cannons to maximize damage.
Mechanic - Mechanics are kind of like summoners, they rely mostly on created units to do damage. The twist is, they can combine units they summon into higher powered units. I don't know the skill names but I've seen; Mortar-Bot, Flying Gunship, Exploding Toy-Bots, Cannon Sentry. Mechanics usually use Auto-Guns, the quick speed helps create big robots faster.
Spitfire - The Magic class of gunner, they imbue their bullets and grenades with the 4 Elements. I don't know much about spitfires skills, except that their elemental grenades can do some mighty big area of effect damage and the ice one can freeze whole groups, which is nice. Usually I see Spitfires with Muskets, I'm guessing they have the highest magic attack.
That's it for gunners, a class I really can't enjoying playing, but greatly enjoy playing alongside. There is a huge population of gunners in DFO, because it's such a strong class with a shallow hlearning curve, but as the primary ranged class in DFO, I'm glad there are so many.
Seriously, I have tried to play a gunner and I just can't get into it. The fact that they pretty much run the player versus player content in this game doesn't help my feelings towards them. Don't get me wrong because they're great in parties... they just sort of piss me off.
Gunners are over powered, right from the get go they can defeat any enemy simply using their regular attacks. they get amazing skills like Windmill kick, Gattling gun, BBQ, Flamethrower, Silver Bullet... really they are just strong. The only reason I really can't get into them is because their basic attack is ranged, using an Auto-Gun, Revolver, Hand Cannon, Musket, or Bowgun. Since I haven't played any gunner sub-class I don't know as much as I do about others, but i'll do what I can for you.
Ranger - Rangers are the closest gunners come to a melee class, they get some close up moves other gunners don't and get huge boosts to attack speed. I don't know if they are the only gunners that can use Revolvers, but they are the ones i see most frequently with them. Rangers seem to focus on strong, fast, basic attacks.
Launcher - Launchers don't use their basic attacks much, all their power is in the skills they get. upgraded Flamethrowers, Laser Guns, Missiles, and even a satellite cannon are in their arsenal, and they can do huge amounts of damage over large portions of the screen. A charged up laser rifle can hit clear across the entire room. These Gunners usually use Hand Cannons to maximize damage.
Mechanic - Mechanics are kind of like summoners, they rely mostly on created units to do damage. The twist is, they can combine units they summon into higher powered units. I don't know the skill names but I've seen; Mortar-Bot, Flying Gunship, Exploding Toy-Bots, Cannon Sentry. Mechanics usually use Auto-Guns, the quick speed helps create big robots faster.
Spitfire - The Magic class of gunner, they imbue their bullets and grenades with the 4 Elements. I don't know much about spitfires skills, except that their elemental grenades can do some mighty big area of effect damage and the ice one can freeze whole groups, which is nice. Usually I see Spitfires with Muskets, I'm guessing they have the highest magic attack.
That's it for gunners, a class I really can't enjoying playing, but greatly enjoy playing alongside. There is a huge population of gunners in DFO, because it's such a strong class with a shallow hlearning curve, but as the primary ranged class in DFO, I'm glad there are so many.
Slayer - Demon Possessed Swordsman
Slayers are the swordsman of the game. The slayers right arm is possessed by the demon Kazan so the slayer uses his left hand to wield Short Swords, Katanas, Bludgeons, massive Great Swords, or Lightsabers. Only slayers who become Blade Masters at level 18 can use lightsabers. The moves that will make life easy as a Slayer are Triple Slash (big damage and mobility), Summon Kazan (big strength boost for party in an area), and Gore Slash (causes bleed status, strikes 3 times).
At level 18 Slayers can become:
Blade Master - This slayer is the only one that can use light sabers, they attack very quickly and with more small blows. Blade Master gameplay really changes a lot depending on the weapon you choose to specialize in, mastering a class of weapon offers unique bonuses to skills. For example light saber and katana masters turn Triple Slash into Quintuple Slash at level 5 weapon Mastery.
Berserker - Berserkers thrive on causing the Bleed status effect to enemies, causing them to continuously lose health. They get big Area of Effect attacks like Blood Pillar and Blood Funnel. Some of their skills cost health instead of mana to use, and they get stronger when they are under 40% health. They usually use Great Swords to maximize damage.
Asura - These Slayers use strong magical attacks based on "wave energy" some attacks use one of the four elements, but most are neutral magic. Asuras have very strong area of effect damage skills and one of the most used is Frost Wave. Frost wave hits an area in front of the Asura and has a high chance of freezing the monster in place, it's great. Asura's usually use Shortswords, but some use Katanas.
Soulbender - These Slayers are also magical attackers, but they summon ghosts and demons from hell to empower allies and weaken enemies, usually in an area of effect. They get a couple of decent direct magical attacks but the ghosts are really what make this class, the buffs and debufs they apply are very strong and can turn a struggling party into a bulldozer.
That's all for Slayers, most slayer classes are highly dependant on the weapon they use, even asuras depend on a strong magic attack weapon to boos their skills. Slayers are decent all the way through the game from beginning to end, and i mean come on, who doesn't want to wield a light saber?
P.S. Blade Master is the first class I got to the current level cap of 40, his name is BenKinobi, if you're on some time gimme a whisper and we'll team up. =D
Slayers are the swordsman of the game. The slayers right arm is possessed by the demon Kazan so the slayer uses his left hand to wield Short Swords, Katanas, Bludgeons, massive Great Swords, or Lightsabers. Only slayers who become Blade Masters at level 18 can use lightsabers. The moves that will make life easy as a Slayer are Triple Slash (big damage and mobility), Summon Kazan (big strength boost for party in an area), and Gore Slash (causes bleed status, strikes 3 times).
At level 18 Slayers can become:
Blade Master - This slayer is the only one that can use light sabers, they attack very quickly and with more small blows. Blade Master gameplay really changes a lot depending on the weapon you choose to specialize in, mastering a class of weapon offers unique bonuses to skills. For example light saber and katana masters turn Triple Slash into Quintuple Slash at level 5 weapon Mastery.
Berserker - Berserkers thrive on causing the Bleed status effect to enemies, causing them to continuously lose health. They get big Area of Effect attacks like Blood Pillar and Blood Funnel. Some of their skills cost health instead of mana to use, and they get stronger when they are under 40% health. They usually use Great Swords to maximize damage.
Asura - These Slayers use strong magical attacks based on "wave energy" some attacks use one of the four elements, but most are neutral magic. Asuras have very strong area of effect damage skills and one of the most used is Frost Wave. Frost wave hits an area in front of the Asura and has a high chance of freezing the monster in place, it's great. Asura's usually use Shortswords, but some use Katanas.
Soulbender - These Slayers are also magical attackers, but they summon ghosts and demons from hell to empower allies and weaken enemies, usually in an area of effect. They get a couple of decent direct magical attacks but the ghosts are really what make this class, the buffs and debufs they apply are very strong and can turn a struggling party into a bulldozer.
That's all for Slayers, most slayer classes are highly dependant on the weapon they use, even asuras depend on a strong magic attack weapon to boos their skills. Slayers are decent all the way through the game from beginning to end, and i mean come on, who doesn't want to wield a light saber?
P.S. Blade Master is the first class I got to the current level cap of 40, his name is BenKinobi, if you're on some time gimme a whisper and we'll team up. =D
The Mage Class
Mage - Master of Elements
I feel compelled to write about mages now, even though the slayer overview is already done >.>
Mages are the tiniest characters in DFO, they look like little girls. Mages control the powers of the elements, Fire, Ice, Light, and Dark. She can wield Rods, Staffs, Poles, Spears, and if she becomes a Witch at level 18, Broomsticks. Mages have a very hard time leveling up in the early game, unlike other characters they don't have a powerful basic strike combo, they have to rely on skills like Summon Panzer Hodir, Magic Missile, and Pumpkin bomb to survive. even though mages are weak early on their sub-classes are very powerful later on.
At level 18 mages can become:
Elementalist - These mages have mastered the 4 Elements, and usually specialize in 2 of them. Elementalists are primarily long-ranged casters and can do some very high damage with big, flashy spells at higher levels. Elementalists favor Rods for speed or Staffs for power.
Summoner - These mages do very little direct attacking, instead they summon spirits based on the 4 elements and monsters. at higher levels Summoners get bigger, badder summons and can field pretty large armies on their own. Summoners are viewed as a solo-friendly class, and sometimes aren't welcome in parties because of the clutter too many summons create. Staffs are favored since they make your spirits stronger.
Witch - Witches spells are all based on probability, they can fail, succeed, or greatly succeed. Fails are not all that bad usually and skill points can be invested to make skills succeed more. Witches also get to use broomsticks, and are able to fly and glide for a distance, they can also combo enemies in the air, which no other class can do. Obviously they favor Broomsticks. =P
Battle Mages - These mages are melee fighters, they get a different combo from other mage classes and an entirely different play mechanic, Chasers. It's hard to describe... as your combo count grows from melee attacking you will spawn little orbs called chasers, up to 7 will float behind you. Using a move called "Chaser Launch" you can launch a chaser at the last enemy you hit. Chasers come in the 4 Elemental flavors and each has a different effect on the enemy and applies a different buff to you on use. Oh, and did I mention they get more powerful the higher your combo is when they're created? They do. It's a hard curve to learn. BMs favor spears for power of Poles for speed (and combos).
That's it for mages, though it's a very difficult class to level up at low levels, at higher levels all its sub-classes are very powerful. Summoners are good for farming and soloing, they don't require that much attention =P.
Not sure why this post is in huge font, it's set to normal but won't post as such =/
I feel compelled to write about mages now, even though the slayer overview is already done >.>
Mages are the tiniest characters in DFO, they look like little girls. Mages control the powers of the elements, Fire, Ice, Light, and Dark. She can wield Rods, Staffs, Poles, Spears, and if she becomes a Witch at level 18, Broomsticks. Mages have a very hard time leveling up in the early game, unlike other characters they don't have a powerful basic strike combo, they have to rely on skills like Summon Panzer Hodir, Magic Missile, and Pumpkin bomb to survive. even though mages are weak early on their sub-classes are very powerful later on.
At level 18 mages can become:
Elementalist - These mages have mastered the 4 Elements, and usually specialize in 2 of them. Elementalists are primarily long-ranged casters and can do some very high damage with big, flashy spells at higher levels. Elementalists favor Rods for speed or Staffs for power.
Summoner - These mages do very little direct attacking, instead they summon spirits based on the 4 elements and monsters. at higher levels Summoners get bigger, badder summons and can field pretty large armies on their own. Summoners are viewed as a solo-friendly class, and sometimes aren't welcome in parties because of the clutter too many summons create. Staffs are favored since they make your spirits stronger.
Witch - Witches spells are all based on probability, they can fail, succeed, or greatly succeed. Fails are not all that bad usually and skill points can be invested to make skills succeed more. Witches also get to use broomsticks, and are able to fly and glide for a distance, they can also combo enemies in the air, which no other class can do. Obviously they favor Broomsticks. =P
Battle Mages - These mages are melee fighters, they get a different combo from other mage classes and an entirely different play mechanic, Chasers. It's hard to describe... as your combo count grows from melee attacking you will spawn little orbs called chasers, up to 7 will float behind you. Using a move called "Chaser Launch" you can launch a chaser at the last enemy you hit. Chasers come in the 4 Elemental flavors and each has a different effect on the enemy and applies a different buff to you on use. Oh, and did I mention they get more powerful the higher your combo is when they're created? They do. It's a hard curve to learn. BMs favor spears for power of Poles for speed (and combos).
That's it for mages, though it's a very difficult class to level up at low levels, at higher levels all its sub-classes are very powerful. Summoners are good for farming and soloing, they don't require that much attention =P.
Not sure why this post is in huge font, it's set to normal but won't post as such =/
Priest Class
Priest - The Holy Warrior
Priests wield gigantic weapons in the form of Crosses, Totem Poles, Axes, Scythes, or Rosary Beads. Their giant weapons make them fairly slow on movement and attack, but they strike punishing blows. Priests are the only starting class with a direct heal, albeit a fairly weak one. Priests also have a buff called Strike, using Strike will make the first few levels very easy for a priest. Leveling smasher is also a good idea prior to level 18, it's very strong.
At level 18 a Priest can upgrade into:
Exorcist - Giant Weapon masters, strong physical and magical attacker. Exorcists are unique in that they can focus on Magic attacks, physical attacks, or be a Hybrid of the 2. Magic Exos use Rosaries, physical Exos use Scythes, Totems, or Axes
Monk - Fast and agile, monks can dodge to and fro with Dash and Sway. They plant their Giant Weapons in the ground to free their hands, and strike much faster because of that. Monks usually use Totem Poles.
Crusader - They are capable of being a pure Support class in DFO. They get heals, buffs, debuffs, wear plate armor, and can turn a weak party member into a powerhouse. Crusaders also get some light-based magic attacks. Crusaders are well liked in parties and usually use Giant Crosses or Rosaries.
The priest class is one of my favorites in DFO, I'm surprised how strong they are when the name Priest usually denotes weakness and heals in RPGs. Priests are also probably the easiest class to get from level 1-18 with, in my opinion.
Free To Play?
YES!
DFO is completely free!
http://dungeonfighter.nexon.net/
Go to that address, register a free Nexxon NA 'passport,' and download the game client.
This is all free, and the game is technically still in Open Beta; a testing period before official release. The publishers, Nexxon NA, who also publish Maple Story in North America, have what is called a Cash Shop system.
Cash Shop? I thought it was free....
To play the game IS free, but certain services and features are unavailable without Using Nexxon points to purchase them. The ability to upgrade your Safe Storage, Open up a TradeStall, and acquire clothes for your avatar (which also boost stats), require the use of Nexxon points (Nx). Although Avatar clothing can be purchased from other players with in game money.
Nexxon Points can be found in $10 and $25 game cards at walgreens, 7-11, and Target. You can also charge nexxon points online with a credit card, but there are restrictions on using Nx purchased in this way.
DFO is completely free!
http://dungeonfighter.nexon.net/
Go to that address, register a free Nexxon NA 'passport,' and download the game client.
This is all free, and the game is technically still in Open Beta; a testing period before official release. The publishers, Nexxon NA, who also publish Maple Story in North America, have what is called a Cash Shop system.
Cash Shop? I thought it was free....
To play the game IS free, but certain services and features are unavailable without Using Nexxon points to purchase them. The ability to upgrade your Safe Storage, Open up a TradeStall, and acquire clothes for your avatar (which also boost stats), require the use of Nexxon points (Nx). Although Avatar clothing can be purchased from other players with in game money.
Nexxon Points can be found in $10 and $25 game cards at walgreens, 7-11, and Target. You can also charge nexxon points online with a credit card, but there are restrictions on using Nx purchased in this way.
Changing Gears (and getting it done)
So, I've been playing this MMORPG (Massively Multiplayer Online Role Playing Game) called Dungeon Fighter Online (DFO) recently. It's a side-scrolling beat 'em up in the spirit of the old arcade beat 'em ups. If you've ever played Final Fight, The Simpsons arcade booth, or Battletoads you know exactly what I mean.
The Twist:
DFO let's choose from 5 different classes, each with different play styles and moves.
Each of those classes has 3-4 sub-classes with vastly varying play styles.
Every character has an equipment an inventory screen like World of Warcraft or Diablo.
You Level up, as you do you gain Skill Points (SP) which can be invested in new skills and improving old ones.
You can team up with up to 3 other people to take down tough dungeons.
I've been keeping some notes and thoughts down on paper about this game, so I'm gonna turn them into posts about it this morning. Maybe later I'll use one of my other Blogspot spots to start a real DFO blog.
The Twist:
DFO let's choose from 5 different classes, each with different play styles and moves.
Each of those classes has 3-4 sub-classes with vastly varying play styles.
Every character has an equipment an inventory screen like World of Warcraft or Diablo.
You Level up, as you do you gain Skill Points (SP) which can be invested in new skills and improving old ones.
You can team up with up to 3 other people to take down tough dungeons.
I've been keeping some notes and thoughts down on paper about this game, so I'm gonna turn them into posts about it this morning. Maybe later I'll use one of my other Blogspot spots to start a real DFO blog.
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